Virtually Ponged
October 25, 2008 · 72 views · 0 comments
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About
I had this idea of making Pong work in a 3D space in second life, and sticking with the classic representation of a cube paddle hitting a cube ball. I have a basic arcade game laid out that I think will work pretty well. I will use the new "Touch" detection functionality to determine where the paddle should be placed within the game. From there, a ball is spawned with physics and zero gravity. Who knows, it may actually work out. I also setup the light at the top to have angles to help add some challenge to the game. Scripting comes tomorrow I guess. From Dedric Mauriac via bloghud.com